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  1. #12
    BPnet Veteran satomi325's Avatar
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    Re: Genetics Calculation Formula (not punnet squares)?

    Quote Originally Posted by Wh00h0069 View Post

    Albino x Het Albino:

    .5 het albino
    .5 albino

    Hypo x normal

    .5 wild type
    .5 hypo

    Put them together:

    .5 het albino -> .5 wild type = .25 het albino
    -> .5 hypo = .25 hypo het albino
    .5 albino -> wild type = .25 albino
    -> = .25 hypo albino

    Then if you wanted to add another morph, for example a pied

    Pied x het pied

    .5 het pied
    .5 pied

    .25 het albino -> .5 het pied = .125 double het pied albino
    -> .5 pied = .125 pied het albino
    .25 hypo het albino-> .5 het pied = .125 hypo double het pied albino
    -> .5 pied = .125 hypo pied het albino
    .25 albino-> .5 het pied = .125 albino het pied
    -> .5 pied = .125 albino pied
    .25 hypo albino-> .5 het pied = .125 hypo albino het pied
    -> .5 pied = .125 hypo albino pied

    And so forth, and so on.
    Well...For starters, the majority of your offspring is incorrect.
    You're using a lot of Visual hets, so their mating with a normal will result in normal looking animals that carry that het gene.

    Also, Visual x Different 100% het is going to be 100% visual het and possible het of that original 100% het.

    Example: Pied x 100% het albino = normal looking 100% pied possible het albino

    Albino x normal = normal 100% het albino


    As others have said. The calculator has already been done and can use multiple genes.

    Genetic Wizard 3.0 calculations by


    Genetic Wizard 3.0 calculations by



    Genetic Wizard 3.0 calculations by


    Genetic Wizard 3.0 calculations by



    Genetic Wizard 3.0 calculations by
    Last edited by satomi325; 03-01-2012 at 03:18 PM.

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