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  1. #9
    BPnet Lifer h00blah's Avatar
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    Re: Genetics Calculation Formula (not punnet squares)?

    Quote Originally Posted by Wh00h0069 View Post
    Thanks. I was actually thinking of creating a java applet that calculates for ball pythons, boas, corn snakes, and leopard geckos. It would take a while to figure out all of the different combinations, and names, as well as images of each one. However, I recently graduated with my Bachelors in Software Engineering, and I am looking for a fun project. I actually think that I have figured it out. I did a little research, and it is called branching. Correct me if I am wrong.

    Albino x Het Albino:

    .5 het albino
    .5 albino

    Hypo x normal

    .5 wild type
    .5 hypo

    Put them together:

    .5 het albino -> .5 wild type = .25 het albino
    -> .5 hypo = .25 hypo het albino
    .5 albino -> wild type = .25 albino
    -> = .25 hypo albino

    Then if you wanted to add another morph, for example a pied

    Pied x het pied

    .5 het pied
    .5 pied

    .25 het albino -> .5 het pied = .125 double het pied albino
    -> .5 pied = .125 pied het albino
    .25 hypo het albino-> .5 het pied = .125 hypo double het pied albino
    -> .5 pied = .125 hypo pied het albino
    .25 albino-> .5 het pied = .125 albino het pied
    -> .5 pied = .125 albino pied
    .25 hypo albino-> .5 het pied = .125 hypo albino het pied
    -> .5 pied = .125 hypo albino pied

    And so forth, and so on.


    Quote Originally Posted by OhhWatALoser View Post
    A few months ill show you
    o_O!! Oh man! I have no idea what could possibly be added, but I hope it's cool
    Last edited by h00blah; 03-01-2012 at 02:29 PM.
    Quote Originally Posted by reixox View Post
    BPs are like pokemon. you tell yourself you're not going to get sucked in. but some how you just gotta catch'em all.

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