Re: Genetics Calculation Formula (not punnet squares)?
Originally Posted by Wh00h0069
Thanks. I was actually thinking of creating a java applet that calculates for ball pythons, boas, corn snakes, and leopard geckos. It would take a while to figure out all of the different combinations, and names, as well as images of each one. However, I recently graduated with my Bachelors in Software Engineering, and I am looking for a fun project. I actually think that I have figured it out. I did a little research, and it is called branching. Correct me if I am wrong.
Albino x Het Albino:
.5 het albino
.5 albino
Hypo x normal
.5 wild type
.5 hypo
Put them together:
.5 het albino -> .5 wild type = .25 het albino
-> .5 hypo = .25 hypo het albino
.5 albino -> wild type = .25 albino
-> = .25 hypo albino
Then if you wanted to add another morph, for example a pied
Pied x het pied
.5 het pied
.5 pied
.25 het albino -> .5 het pied = .125 double het pied albino
-> .5 pied = .125 pied het albino
.25 hypo het albino-> .5 het pied = .125 hypo double het pied albino
-> .5 pied = .125 hypo pied het albino
.25 albino-> .5 het pied = .125 albino het pied
-> .5 pied = .125 albino pied
.25 hypo albino-> .5 het pied = .125 hypo albino het pied
-> .5 pied = .125 hypo albino pied
And so forth, and so on.
Originally Posted by OhhWatALoser
A few months ill show you
o_O!! Oh man! I have no idea what could possibly be added, but I hope it's cool
Last edited by h00blah; 03-01-2012 at 02:29 PM.
Originally Posted by reixox
BPs are like pokemon. you tell yourself you're not going to get sucked in. but some how you just gotta catch'em all.